Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

Wednesday, 24 September 2014

Working with Entity Framework Code First and SQL Bulk Copy

There's a few of these that I haven't written, but it seems that you could keep a blog going pretty well with just "Working with Entity Framework and ..." posts. That's not because Entity Framework is particularly bad, I really quite like it myself, but because if you're writing an application of any considerable size or complexity you will at some point reach the limitations of what is possible "out of the box". I'm also aware of the number of "ORMs are evil" posts circulating currently, and possibly you're someone who thinks the same, but for what I'm working on now they make perfect sense, and I'm all for using the right tool for the job.

So what's the problem this time?

General purpose ORMs are great when you're working with transactions, it's what they're meant for.  A user interacts with the system and you need to persist the data from their most recent transaction.  The problem this time is that as the system grows you suddenly find yourself with a couple of use cases where you need to persist a lot of data.  In the example application I've put together for this post I'm using an XML data source with 10,000 records which need to be persisted.

The problem here is that when running with this size data set (with auto-tracking changes disabled) is that it is taking around 40 seconds to run.  10,000 records in 40 seconds is certainly more that I can process manually but for a modern computer it's not so great.  The problem is that as you're adding more records to the context it's getting bloated, it has to start tracking more and more entities, then each entity is persisted individually.  That last point is important because each insert in Entity Framework inserts the new record and then pulls back out the newly created ID code and updates the entity in memory with the new ID code, which is not a trivial amount of work.

So what are the solutions?

Disable features: The first thing to check is that you are telling the context to not auto-track changes, it's a small thing but you're giving the context less work to do, performance isn't about making your code faster, it's about making it do less.

If you were to run this again you would find that you've taken a few seconds of the total run time, which is better but it's still no where near fast enough.

Disabling auto-detect changes


Commit early, commit often: A fairly obvious option but rather than waiting until we've attached all of the entities to the context before saving, save more frequently (e.g. every 100 entities).  Again this is reducing the amount of work the context is having to perform when it figures out which entities it needs to persist and makes a more significant impact in our figures, but it's still got a way to go.

You might also remember that I mentioned about the context getting bloated, well we can do something about that as well by re-creating the context after each time we save the changes.  This stops the context from getting too bloated and again reduces the amount of effort needed to work out which entities need to be persisted.  We've added in some work now for context initialisation but this is typically cheaper.  This does take a bit more effort to maintain and ensure that we're not breaking the system by doing anything stupid, but it again takes a bit more of a chunk out of the run time.

Committing frequently


Get to the DbSet differently: The typical route to adding an entity is to add it to the contexts DbSet collection.  Bizarrely this collection doesn't have an AddRange method, but there is a way to get at one by asking the context for the set directly.  By adding the entities using the AddRange method we can skip all of the tedious foreach looping and adding the entities one at a time.  So we can now make a simple call to AddRange followed by a call to SaveChanges, this is much more performant than the previous solutions, getting down to some slightly more reasonable numbers.

Using AddRange


But what about SQL Bulk Copy?

So the title of the post is about bulk copying, and having read through the above you're probably wondering why I didn't just jump to this as a solution.  Well, Entity Framework has no out of the box support for SQL Bulk Copy because it's database agnostic.  But I've done this before when working with SQL FILESTREAM so why can't I do it again?

Being a lazy developer the first thing I did was look for an existing solution and one turned up in the shape of EntityFramework.BulkInsert.  It seems pretty popular online for this kind of a problem, is available through NuGet and is pretty easy to use.  After adding the package and creating a method to try it out I ran the sample application and waited for it to finish.  It took me a while before I realised that it already had!  For 10,000 records it ran in under 1 second.

Using EntityFramework.BulkInsert


So surely EntityFramework.BulkInsert is the answer then?  Well if you want to stop reading here and go and download it then please do, it's a great little package.  Naturally there are a few things that you need to take into consideration.  First of all bulk copying doesn't bring the ID codes back, so if you need the values you will have to think of a way around this (think SQL 2012 sequences and sp_sequence_get_range).  Next you have to think about how bulk copying works and make sure you get the bulk copy options correct.  By default it won't check any constraints you have in place and it might not observe NULL values, instead putting in default values for the column type.  It also works within its own transaction (unless you provide a TransactionScope), but if you can work around these then you have a great little solution in your hands.

SQL Bulk Copy

I'm a lazy developer but I'm also a fascinated one, I wanted to know if I could still write the code using the System.Data.SqlClient.SqlBulkCopy class instead of relying on 3rd party packages or falling back to ADO.NET (which is an option, but not one I'm going to cover).

I already know that I can get the connection information from the context, and I've previously shown how to get the mapped table name for a given entity, so surely this is possible.  But I am going to be a little bit lazy and not implement an IDataReader for my collection, instead I'm going to load the entities into a DataTable and use that (note, this option really isn't going to scale well).

This is actually a fairly easy solution to implement with probably the most complicated piece being a fairly simple extension method which pulls out the entity properties and their types, then using this to create a DataTable and copy the data using reflection (again, this isn't going to scale well).  Once you have that you just need to write the data to the database for your chosen batch size.

Using System.Data.SqlClient.SqlBulkCopy

This solution isn't quite as fast as the EntityFramework.BulkInsert component, mostly for the reasons I mention, but it can still persist 100,000 records in about 1 second.

I've created a project which is available on GitHub under an MIT license for you to grab and look at.  I've done this because the code isn't really that difficult to follow and is pretty similar to my previous post on SQL FILESTREAM and me talking through lines of code is boring.  Also available is a LinqPad file which I used to create the input data files, just change the number of entities and run it.  But for convenience I've added a 1,000 and 10,000 entity files into the project anyway.

Thursday, 30 January 2014

Working with Entity Framework Code First and SQL FILESTREAM

Whilst looking around at these two technologies I couldn't find any information which was particularly useful about how to get the solution working.  So I wanted to put this up so that should anyone else want to try something similar then there's some (hopefully) useful information out there.

What am I trying to do?

The system that I am involved with at the moment has the need to store files with some of it's entities.  We've started out by using Entity Framework 5 Code First (although in this post I'll be working with Entity Framework 6) to create the data model and database mappings which is working nicely and is proving itself a very useful framework.

When looking at saving file data along with an entity there are a few choices:
  1. Store the file contents directly in the database
  2. Save the file contents to the file system
  3. Use a database table with FILESTREAM enabled
  4. Use a FILETABLE
The first option is fine for small files, but I don't really want to load all of the file data each time I query the table and the files might get pretty big.

The next option is a reasonable option and with recent versions of Windows Server we have a transactional file system.  So far so good, but it would be nice to not have to think about two persistence mechanisms.

FILESTREAMs were introduced in SQL Server 2008 and allow you to store unstructured data on the file system, so it feels like we're using the right tools for the job but they're all nicely in the same package.  The problem here is that Entity Framework doesn't support FILESTREAM.

Lastly there's FILETABLE which was introduced with SQL Server 2012.  This is like FILESTREAM, but rather than defining it at a column level you get a table created for you which provides information from the file system.  It is a really nice system, but it didn't quite fit with how we're structuring data and it's also not supported by Entity Framework.

So the option that I would ideally like to work with here is the FILESTREAM option as it gives me all of the database goodness but with the performance of the file system.  But there is just that minor sticking point of it not being supported by Entity Framework.  After a fair amount of playing around with the technology and research into the problem I figured that I could probably make it work by falling back to basic ADO.NET for handling the FILESTREAM part of the requests.  Whilst this was an option I didn't really want to start having different technology choices for doing database work, so the goal was to see how much I could get away with in Entity Framework.

Setting up the test solution

The database server

With SQL Server the default install options will not give you a FILESTREAM enabled server but you can enable it.  I'm not going to go into how with this post as Microsoft have some pretty good documentation available on how to do this.

This also means that we can't let Entity Framework create the database for us, so you will need to create an empty, FILESTREAM enabled database and point to that.

The outline of the project

I created the solution in Visual Studio 2013, and delving into the most creative parts of my mind I came up with a solution that has hotels, with rooms and multiple pictures of each room (okay, not my most creative moment, but it gets the job done).

So in this solution I have my data model which is pretty simple.  I have some locations, at each location there are a number of hotels, each hotel has rooms and each room has photos.

The Location, Hotel, Room and Photot entities
Solution Data Model
Of all of these the import one is Photo.  This entity has some basic properties, Title and Description, which describe the photo, then there's the navigation properties for getting back to the room and then lastly there's the Data property which is intended to hold the content of the file.  Normally Entity Framework would see this property and it's type (a byte array) and map it to an appropriately named column of type VARBINARY(max).  Whilst we could still let it do this, it would somewhat defeat the purpose of the exercise as we'd be storing the contents of the file directly in the database, so we need to add some configuration to tell Entity Framework to ignore this property when mapping.

Photo configuration information
Photo entity configuration
I'm using the Fluent API here, but you should be able to do this using Data Annotations as well.

At this point if we were to deploy the database we would get a table with no data information and a blank property in our entity.  What we need to do next before any of this is useful is to somehow get a FILESTREAM column into the Photo table.  The solution to this is to use Entity Framework migrations, the basics of which I'll not cover here and leave it as an exercise to the reader.

Migrations provides us with a migration class for each migration added to uplift and roll-back the changes to the database.  The useful method for us in this class is the Sql method which allows us to execute SQL commands; using this we can add our ROWGUID column and our FILESTREAM column with all the constraints we need (and of course the appropriate commands to remove it all again as well for the Down method).

Migrations code
Migrations SQL commands
Now if we run the Update-Database command from the Package Manager Console we get a table with all the right columns of the right types for being able to use FILESTREAM.

So that's half the battle won, the next challenge is being able to read to and write from the table.

Storing and retrieving file data

So how do we query data in a FILESTREAM column?  Well this is the bit where we fall back to the System.Data.SqlTypes namespace, specifically the SqlFileStream class.  We use this class to read the contents of the file back from the server as a stream, but this only works in the context of a SQL transaction.

So the first thing we need to do is get the file path and the SQL transaction information, we can then pass this to the SqlFileStream constructor to get our stream, after which it's just a case of reading from the byte array in our entity and writing to the SqlFileStream stream.  To get this information we need to run a custom SQL statement.  We could do this using a SqlCommand object, but I still want to stick to Entity Framework a bit more, fortunately there's the DbContext.Database.SqlQuery<TElement> class which we can use to run raw SQL statements, it also handles parameters so we can parametrize the query (great for guarding against SQL injection attacks) and it an enumerable collection mapped to TElement (which does not have to be a part of our data model).
Raw Data Query
Raw Data Query
The FileStreamRowData class here is a custom class with a string property for the path, and a byte array for the transaction context.

Running all of this inside of a transaction scope will get information required (the call to "First" will enumerate the collection) to pass to the SqlFileStream constructor, we can then use this to write data to the stream.
Writing to the FILESTREAM
Writing to the FILESTREAM
The same applies when writing to the database as well, but with the source and destination reversed.  Also when writing to the database you would need to save the entity first.  Wrapping up the Entity Framework bit in the same transaction scope means that even if you call "SaveChanges" on your context, if the transaction does not successfully complete then the changes are stilled rolled back.

So does it work?

Well, yes it does, and it works pretty nicely as well.  It's maybe not the final solution that I'll use as I'm still investigating a couple of other options, but it's certainly not a solution that I would be upset at using, and by hiding the complexity in the data services the client need never know how the file information is being held in the database or using which technologies.

How do I play with it?

You could probably work most of what you need out from this post, but for convenience sake I've also put up the whole solution onto GitHub, so feel free to head over and take a look.  If you come up with any suggestions or improvements then feel free to contribute.

Tuesday, 18 December 2012

Reversing a string in C# - is it really that difficult!

I've been interviewing people for a C# developers position recently which has taken the usual "technical questions, chat, random questions, any questions for us" kind of format which I'm sure most people who've been looking for a job recently will be familiar with.

One of the technical questions we've been asking recently is "Can you describe how you would reverse a string in C#". Note, we're not asking anyone to code a full answer, just describe how they would do it.

This is one of those pretty standard interview questions, much like the FizzBuzz question, which is presented to see if candidates can demonstrate a basic understanding of a programming language and show that they can understand simple requirements. And yet, it seems to throw so many candidates!

The requirements are simple.

Take a string such as "ignoring the voices"
Reverse the characters of the string
Output the result (i.e. "seciov eht gnirongi")

As with most things there are a number of ways to achieve this goal, some more efficient than others, some more geeky than others, but still there are varied number of ways to do it, so I wanted to demonstrate a couple of methods here to show it is possible. To date I've only received a single correct answer, the other answers have been either non-existent (I don't know how) or far from the mark.

Method 1 - The agnostic approach

This method is the agnostic approach as it shows an algorithm rather than a platform specific solution. This is a good solution in an interview as it shows that you understand the problem and can devise algorithms to solve it, although it's worth saying that there may be a solution more relevant to the platform. The solution is simple, work your way in to the middle of the string (character array) from the start and end of the string, swapping the characters as you go. The important thing is to stop when you get half way through the string, otherwise you'll reverse the same characters again and arrive back at the original string. The example is presented as an extension method.


Method 2 - The C# (.NET 4) approach

The .NET framework provides a large number of methods available on all of the standard types, these can help solve this problem in a way which is specific to C# and the .NET platform. The important thing to remember is that strings are just arrays of characters, and so any methods which can be applied to arrays can be applied to strings as character arrays. More recently some methods which were only for arrays have been moved to strings as well, conveniently one of them is the Reverse method. That's not to say that you can just reverse a string directly as the Reverse method returns an IEnumerable object, but the IEnumerable object can return an array and the string constructor can take a character array to initialize a string object with, so we get the following method.


This is a vastly simpler implementation than the first, but is it any better? Well it shows an understanding of the language which is a positive, but not of algorithm implementation, so it's neither better or worse than the first method. The best answer to give would be the first answer followed by the second to show an understanding of algorithms and of the required platform.

Of course from these you can devise variations on the problem, such as reversing the words in a string whilst keeping the characters of each word in the correct direction.


Or even reversing the characters of each word, but keeping the words themselves in the correct order.


So why do some programmers struggle with these kind of questions? Is this indicative of programmers as a whole or is this just a lull? I can only guess at the reason, but non-the-less it feels concerning at the moment.

Wednesday, 24 October 2012

Playing around with Go, prime numbers and ancient Greece

I've been playing around with Google Go (golang if you want to Google it) a lot lately as I've been of sick and needed something to stop me from going nuts.  It's been a while since I played with the language properly and so I started off by reading through a new book which has been written by Caleb Doxsey entitled An Introduction to Programming in Go which you can read for free on-line (or download as a PDF) or purchase from Amazon.  I read it for free on-line but purchased a Kindle copy of it from Amazon afterwards as it's a really good book and really well priced.

So after going through the book I needed something to practice on, not wanting to throw myself into an active project I decided to head over to Project Euler.  A great resource if you want to practice using a language without resorting to made up scenarios or over elaborate "Hello World" applications.  There are a number of problems (399 at the time of writing) which are mathematical/programming based in nature.  If you're not too good at maths or it's been a while since you were in full time education then you may need to Google a bit to get an idea of the problem but they're not beyond the average person.

The Problem

The one I want to look at here specifically is problem 7 which (at the time of writing) is a problem to find the 10,001st prime number.  There are two obvious ways to solve this, the first being a prime number generator.  This is a function which keeps on incrementing a count, checks to see if the next number is prime and if it is the number is returned from the function.  The second method is to use a sieve, this takes a sequence of numbers and "removes" all of the ones which are not prime numbers, it does this by:

1. Create a sequence of numbers, marking each as a "prime candidate"
2. Starting from 2, check to see if the entry is marked as a prime candidate
  a. If the entry is a prime candidate then mark each multiple in the sequence as non-prime
3. Return the collection of prime of numbers still marked as prime candidates as the final set of prime numbers

This is an over-simplified explanation of the process, for a more detailed explanation see the Wikipedia entry on the Sieve of Eratosthenes.

The issue with creating a sieve is that you must specify an upper limit, that is to say "find all prime numbers less than N".  The problem however poses the question as "find the first N prime numbers".  This means that in order to use a sieve we have to know roughly where the Nth prime will be, or use a high enough limit to generate enough primes to get N.  Because of this it would seem that using a generator would be a better option.  One thing to keep in mind is that, although there is no time limit to the problems, generally speaking if the solution takes longer than a minute then it may not be the best solution.

The Solution

Before I start

One thing I should probably mention here is that I'm only checking to see if a number is divisible by prime numbers instead of checking for all possible divisors.  The theory here is Prime Factorization.  So a prime number is a number which is only divisible by 1 and itself, other positive integers (other than 1 which is special) are composite numbers, meaning that they are divisible by integers other than 1 and themselves.  Consider the number 20, this can be decomposed as follows:

20 / 2 = 10
10 / 2 = 5
5 / 5 = 1

So the number 20 can be represented as 2 x 2 x 5 (or 2^2 x 5).

Because numbers which are not primes must be evenly divisible by at least one prime number less than itself then this reduces the number of numbers to check for to see if a number is prime.

Solution 1

Because I wanted to play with Go I took the opportunity to create a prime number generator using goroutines (think light-weight threads).  This was done by creating a number "emitter" at one end and a "listener" at another end, when a number leaves the emitter it passes through a series of checkers, these check to see if the number is evenly divisible by a given prime number.  So the first checker will check to see if the number is evenly divisible by 2, if not then it is passed to the next checker which checks to see if it is evenly divisible by 3.  The "listener" watches the output from the last checker, if a number appears here then it is not divisible by any of the currently known primes and so must be a prime number itself.  In this event, the listener creates a new checker for the new prime number which listens to the output from the last checker, the listener then listens for output from this new checker, it also puts the new prime number into a channel and waits for it to be read by the client.

Emitter > Check For 2 > Check For 3 > Check For 5 > Listener

In implementation I thought this to be a rather elegant solution, however for production use this turns out to be quite a time consuming exercise.  It allowed me however to play with channels and goroutines and so was incredibly useful.  Next up I decided to implement a similar generator again, but without goroutines and channels.


Solution 2

This solution is more simple as it simply builds up a list of prime numbers and runs in a single goroutine (the main one).  The theory is almost identical though; keep on checking numbers to see if they are evenly divisible by the current list of known prime numbers, if not then it is a prime number and add it to the list.  The implementation this time takes a number which is the Nth prime to find, this means that the function will keep on running until it has found that many prime numbers and will return the last one found.

This was straight forward to implement and ran so much faster than the first solution (something along the lines of 38 seconds for solution 1 to 6 seconds for solution 2).  But I still felt that it was too slow.

Solution 3 - The Prime Sieve

So I investigated the sieve solution.  I gave a brief outline of what is required above but there are a couple of optimizations to be made.  The first is that for a given sequence of numbers you only need to look for prime numbers up to the square root of the limit, numbers after this point are either multiples of the prime numbers discovered to that point, or are prime numbers themselves.  Say we wanted to find all of the prime numbers up to 16 then we would limit ourselves to only looking up to 4 (the square root of 16):


1 N/A
2 Prime Number
3 Prime Number
4 Divisible by 2
Search limit
5 Prime Number
6 Divisible by 3
7 Prime Number
8 Divisible by 2
9 Divisible by 3
10 Divisible by 2
11 Prime Number
12 Divisible by 2
13 Prime Number
14 Divisible by 2

The second optimization is fairly obvious from the table above, every even number with the exception of 2 is non-prime.  This means that we can initially mark every even candidate as non-prime (except 2), then starting from 3 check every odd number (e.g. 3, 5, 7, 9...), this halves the number of candidates which need checking.

In order to get around the "known limit" problem I implemented the solution to sieve out all primes up to 1,000,000 (a suitably large number I thought).  There are ways in which you can determine the upper limit, but the math is a bit beyond me right now, this is Prime Number Theorem, feel free to take a look.  If this were implemented then we would be checking fewer potential candidates meaning less work again.

(Edit, thanks to compoasso from the comments I implemented a function to get the upper limit so that it is no longer checking from primes up to 1 million)

I didn't hold out much hope for this solution as I am sieving for primes in a large data set to find 1 specific number, so I figured I that I wasn't going to do much better than the ~6 seconds from solution 2.  So the result surprised me a little.  After putting together the solution and running it with the "time" command on my HP Mini 210 (Intel Atom N450, dual core 1.6Ghz) running Ubuntu Linux I got the correct result in 98 milliseconds!


So, what now?

Well, if you want to check out the full source files you can find them on GitHub along with the above snippets.

I absolutely love playing with Go, it is very much like creating C++ application but with the convenience of something like Python or Ruby.  Project Euler is a great playground for experimenting with new languages as well, it also allows you to think about how to create a solution which is appropriate to the language (instead of making a generic solution work across all languages).

Now I just need to remember to keep on posting :-)

Friday, 16 December 2011

C++11: Lambda Expressions

Posts in this series
Getting started with C++11
C++11: Initializer lists and range-for statements

So what is a lambda expression?
A lambda expression is way in which to write a function in-line in your code, the typical use case is where you call a function which expects a pointer to another function in order to tailor it to your own needs.  For example, if you had a list of integers (4, 1, 6, 2, 13) and you wanted them sorting, you would typically call a sort method, passing it your list of integers.  Now that sort method may accept a pointer to another function in which you can specify how your list is to be sorted, typically this means that you would have one function defining how to sort in an ascending manner, and another defining a descending manner.  Lets start with an example as to how you would currently do this.
  • bool SortAscending(const int x, const int y)
  • {
  •     return x < y;
  • }
  • ...
  • vector<int> myList = { 4, 1, 6, 2, 13 };
  • sort(myList.begin(), myList.end(), SortAscending); // 1, 2, 4, 6, 13
Full example code

So now, if we wanted to sort this in a descending manner then we would need to write a new method to tell the sort algorithm how to sort the values and pass this to the sort method.

This is a really simple function so why do we have to write a whole method for it?  Well using lambda expressions we no longer have to, with the above being written as follows instead.
  • vector<int> myList = { 4, 1, 6, 2, 13 };
  • sort(myList.begin(), myList.end(), [](int x, int y) -> bool { return x < y; }); // 1, 2, 4, 6, 13
Full example code|

So what did we do here?  Well lets have a look at the lambda expression.
  • [](int x, int y) -> bool { return x < y; }
The opening brackets "[]" is a capture list, more on this later.  Next we define the expressions parameter list "(int x, int y)" just as we would if we were defining a normal method.

The next part is the return type "-> bool", this is an optional part of the expression and we could have easily left it out as the compiler can easily determine from the expression body that the return type is a bool; if the return type is not specified and the expression body does not return any value then a return type of void is deduced.  It is useful, however, to specify a return type if you want to explicitly instruct the compiler what the type being returned should be.

Finally there is the expression body which is every between the "{}" braces.

Capture lists
Sometimes when we use lambda expressions we may want to use or modify values from the surrounding code.  Normally we would just pass these in using a parameter, but with lambda expressions we have to provide a parameter list which the receiving method is expecting, in the case of the sort algorithm method, it is expecting an expression which takes two integers and returns a bool.

To access these surrounding values we can use capture lists.  You've already seen a simple use of a capture list in the previous example where we wrote "[]", this tells the compiler that we are not capturing any values for use in the lambda expression.  In this next example we are going to capture an integer variable called "stepCount" which will be incremented each time our lambda expression is used by the sort algorithm, this will tell us how many times the expression was used to completely sort our list.
  • int stepCount = 0;
  • sort(myList.begin(), myList.end(), [&](int x, int y) -> bool { ++stepCount; return x < y; }); // stepCount is 9
Full example code

The capture list this time is written as "[&]", this instructs the compiler to capture any local variables used in the lambda expression and pass-by-reference.  This allows us to have the sort method update a local variable in our calling code.  Another option for the capture list is "[=]" which tells the compiler to pass-by-value.  If we were to use this in our code however we would get a compiler error as any values passed by value are read-only.

There are other options available for capture lists, these are as follows:

[] Capture nothing
[&] Capture variables by reference
[=] Capture variables by value (make a copy)
[=,&foo] Capture foo by reference, all other variable by value
[foo] Only capture foo and do so by value
[this] Capture the this pointer of the enclosing class

One thing to be careful of here however is that if you return a lambda expression from a method (we'll see how in a second) and you are using a local variable in that method and capturing by reference then you are going to run into problems as the moment you return the expression the local variable you captured as gone out of scope.  Other than that hopefully you can see just how useful these are by now.

Accepting lambda expressions in my own code
One of the great new features in C++11 is the std::function type (and std::bind which I'll cover in a later post) which is a great way for us to start passing around lambda expressions as parameters or return types; in fact it allows us to use lambda expressions and functions.  The structure of the type is std::function<return_type (parameter list)>, so if we wanted to write a method that accepted a lambda expression we could write the following.
  • double Sum(const vector<double>& values, function<double (double x)> f)
  • {
  •     double result = 0.0;
  •     for (auto d : values)
  •     {
  •         result += f(d);
  •     }
  •     return result;
  • }
The "f" parameter is a function which takes a single double parameter and which returns a double value, this is then used in the method body as part of the accumulation process.  The method can then be used as follows.
  • double Complex(double x)
  • {
  •     double result = sin(x * 3.14159265);
  •     result -= floor(result);
  •     
  •     return result;
  • }
  • int main(int argc, char** argv)
  • {
  •     vector myValues = { 1.3, 2.1, 7.4, 9.6 };
  •     
  •     double result1 = Sum(myValues, [](double x) { return x; }); // 20.4
  •     double result2 = Sum(myValues, Complex); // 0.597887
  • }
Full example code

Here we're calling the "Sum" method twice, the first time with a lambda expression which simply returns the value passed into it so that we sum all of the values.  The second call passes a reference to the "Complex" method, which may not be that complex but illustrates the point about being able to pass standard methods as well as lambda expressions.

Lambda expressions provide an easy and convenient method of providing short functions to other other functions which require thema.  Even if you're not sure if you want to use lambda expressions, making sure that your methods use the std::function type means that you can carry on writing helper functions if you want to but that you or others have the option of using lambda expressions if they want to.

For the next post I should be looking at smart pointers, these give us the benefits of pointers in C++ but also provide better memory management, which can only be a good thing

References
CProgramming.com - Lambda Expressions in C++ - the definitive guide
Bjarne Stroustrup - C++11 FAQ

All code provided in this article is provided under a BSD license.  If you spot an error then please do let me know so that we can make this better for anyone else reading it.
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Monday, 21 November 2011

The var keyword, or what I meant to say

Whilst I'm waiting for something to compile (and for baby number 2 to turn up) I thought I'd post about my thoughts on the "var" keyword in C#.

In previous posts you might have seen that I was somewhat enthusiastic about the "auto" keyword in C++, so it might be natural to assume that I'd feel the same about the "var" keyword in C#.  This is rather unfortunately not the case, allow me to expand a little as to why my feelings about the same functionality in two different languages are not strictly exactly the same.

I'll do it tomorrow, honest!
I'm sort of afraid a little that I'm going to start upsetting people here, so I shall start by saying this.  I am generalizing here and not stereotyping, not everyone is the same and you may indeed be an exception to the rule, but this is generally what I find to be true.

C++ programmers tend to be less lazy than their C# counterparts.  What do I mean by this?  Well, normally when I'm looking at code written by a C++ programmer (in any language) it tends to be easier to read and maintain.  It's because C++ can be painful enough without having to add extra complexity or obfuscation.  Code written by C# programmers tends to be a little lazier, things need tidying up here, stuff is left lying around over there and it generally has that "I'll do it tomorrow" kind of feel to it.

Now don't get me wrong, there is a lot of very nicely written C# code out there, but I tend to find that the people who have written it come from a C/C++ background or have a lot of experience with those or similar languages.

So why should this matter?  Well, when I think of C++ programmers using the "auto" keyword I tend to think of code coming out looking like this:

  • map<int, vector<string>> MyFunction() { ... }
  • void SomeOtherFunction()
  • {
  •     auto result = MyFunction();
  • }

Which is easy to follow, I know when I look in the "SomeOtherFunction" code that I just need to find the "MyFunction" method to see what the type will be (or use the functionality of the IDE), and importantly I know what the code is trying to do without looking this information up.  When I think of C# developers using the "var" keyword then I tend to think of code coming out looking like this (and I have seen this):

  • void MyFunction()
  • {
  •     var a = 1;
  •     var b = 2;
  •     var c = "Something";
  •     ...
  •     var x = a + b;
  • }

Which, okay, is readable and I can make out what is happening but I no longer have clue about the intent of the code; is "a" meant to be a short, an int or a long, maybe it should have been a double?  We could have put some modifiers in there, but that's still not as easy to read.  I just know that if a C++ programmer had written it that we'd have some types in there and the intent would become obvious.  And this isn't just me worrying about something that probably wont happen, I've seen numerous people write code in this way.

What I meant was...
The thing is that the intent of the code is about as important as the code itself.  If I say that a variable is a 64bit integer then it means that I'm expecting some pretty big values in there, similarly if I proclaimed it to be a 16bit integer then I'm expecting very small values.  This kind of information can be invaluable to a maintainer, who might not be some unknown person looking at the code 5 years after you've written it, it might be you after you've spent 2 weeks on a different project and can't quite remember why you wrote something a specific way.

So is "var" a good thing?  Well I would say it is, but like most things it should be used responsibly and never at the cost of losing the intent of the what you are trying to write.  If you're not sure about it, then talk to someone about it, or write the code the way you want and give it to someone who hasn't seen it and ask them if they know what it's trying to do.  If they pull a face then change it, if they know what the intent of the code is without asking too many (what you would consider) obvious questions then it's good to go.

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Friday, 29 April 2011

Thoughts on open-source development methods (and congratulations to Ubuntu)

First of all I want to say congratulations and thank you to all of the people at Canonical and in the Ubuntu community for all of their hard work in getting out the latest release of the Ubuntu Linux distribution.  Despite all of the criticism the distribution comes under from time-to-time these people strive hard to put out a new version every 6 months.

When you think about their achievement you soon come to realise it's no small feat that they have pulled off, bringing together the best-of-breed free and open-source applications into an easy to install and use distribution readily available to the entire world for free.  It becomes even more amazing when you consider that the people working on the projects are spread all over the world, even the teams working on a single feature might be spread across multiple countries perhaps only meeting in person a few times a year.  The same is true of many free and open-source projects where there may be hundreds, if not thousands, of contributors to a single project spread around the globe.  And yet the projects comes together and produce incredible results, such as the Linux kernel itself which powers so many of the devices and much of the infrastructure we use each day without realising, the chances are that you have at least one gadget in your house powered by the Linux kernel.

The main reason I find all of this amazing and why I felt compelled to blog about it is because, following the very recent release of Ubuntu 11.04 (Natty Narwhal), is because of this geographic spread of developers, document writers, testers, packagers etc... and my own experiences of working in teams within a corporate environment.  I have worked in a number of places now where people have found it difficult (if not impossible) to work with people who are not sat immediately within the same vicinity as them.  Where projects have been delayed and delivered late because people have had difficulties in working across time zones, and in a few instances where people have been in different offices in the same building.  So I suppose I'm curious as to why people working with free software all over the globe can meet these 6 monthly deadlines with amazing frequency and yet companies with money to throw at the same or similar problem have so much trouble!

I have seen a few problems in corporate environments which are often quickly overcome by open-source companies and communities, but I'm sure that these are not the only problems.

The first is often something as simple as choice of version control system.  Whereas the recent adoption of distributed systems such as Git and Bazaar in the open-source world has allowed people to work within a project more efficiently companies I have worked in seem to stick to and prefer the older check-out, check-in systems such as SourceSafe.  This type of system, although easier to understand by inexperienced developers, is often slower and imposes bottle necks on development process, whereas using a distributed system allows users to work remotely without requiring constant access to a centralised server meaning that the developer only requires access to main branch when retrieving a revision and finally merging changes.

A second problem I've often seen is one of communication.  Often in corporate environments communications in teams is limited to office chat, email or meetings, the problem here is that chat often excludes a large number of the team, email is limited to the people on the To and CC list and meetings are more often restricted to a single geographical location.  These factors typically lead to large numbers of team members becoming excluded from conversations and vital information, some companies try to limit this by creating procedures for disseminating information but these are not always followed (lets be honest, most of us despise more procedure!).  In open-source conversations take place in the open, normally using social systems such as blogs, microblogging, mailing lists, wikis and internet chat, other systems such as mumble are also being adopted for having open meetings over the internet where anyone can join in.  Typically a project will let contributors know which are the preferred methods for keeping up to date with project information and developments and which channels are preferred for informal chats.

Whilst I do not think that open-source development methods are perfect, I do believe that there is a lot companies can learn from them if they are willing to break away from traditional models.  Perhaps if they do then maybe they to can hit deadlines repeatedly and successfully in the same way many open source projects do.